CONTOUR Examples
Photoreal Prototype Character for OnLive™: Geni4 I
Face captured and tracked by Contour, driving a photoreal face rigged with 150 data points.![]()
QuickTime 720p (2.9 Mbps)
Windows Media 480p (1.2 Mbps)
Windows Media 720p (2.1 Mbps)
Photoreal Prototype Character for OnLive™: Geni4 IV
Face captured and tracked by Contour, driving a photoreal face rigged with 150 data points.![]()
QuickTime 720p (2.9 Mbps)
Windows Media 480p (1.2 Mbps)
Windows Media 720p (2.1 Mbps)
Photoreal Facial Animation: Wrestler
Face, neck and shoulders capturedand tracked by Contour, driving a
photoreal face rigged with 700
data points with mental ray®
render in Maya®.

QuickTime 720p (2.9 Mbps)
Windows Media 480p (1.2 Mbps)
Windows Media 720p (2.1 Mbps)
Photoreal CG Character:
Replica of Performer
This example shows video from acapture session of actor David
Cooley, captured and tracked by
Contour, side by side with the
final CG head that was made to
look like the actor.

QuickTime 720p (2.4 Mbps)
Windows Media 480p (2.1 Mbps)
Windows Media 720p (3.1 Mbps)
Contour Production Phases
Contour processes scenes in4 phases (left to right):
1. Live Performance
2. Captured Surface
3. Tracked Surface
4. Textured Surface

QuickTime 720p (2.8 Mbps)
Windows Media 480p (1.6 Mbps)
Windows Media 720p (4.0 Mbps)
Photoreal Prototype Character for OnLive™: Geni4 II
Face captured and tracked by Contour, driving a photoreal face rigged with 150 data points.![]()
QuickTime 720p (2.9 Mbps)
Windows Media 480p (1.2 Mbps)
Windows Media 720p (2.1 Mbps)
Real-time In-game Animation: Wrestler
Face, neck and shoulders capturedand tracked by Contour, driving a
255-bone face in Unreal® Engine 3
in real-time.

QuickTime 720p (2.9 Mbps)
Windows Media 480p (2.0 Mbps)
Windows Media 720p (2.9 Mbps)
Retargeting Example:
Jessiqa to David
This example shows capture datafrom a female performer, Jessiqa,
being retargeted to drive the
photoreal CG head of a male
character, David.

QuickTime 720p (2.4 Mbps)
Windows Media 480p (2.1 Mbps)
Windows Media 720p (3.1 Mbps)
Face, Shoulders and Cloth
Contour captures any surfacewith a phosphorescent pattern.
Phosphorescent makeup is
applied to skin. Phosphorescent
dye is applied to cloth.
![]()
QuickTime 720p (935 Kbps)
Windows Media 480p (650 Kbps)
Windows Media 720p (750 Kbps)
IEEE Spectrum Online
Senior Editor Tekla Perryis captured by Mova's Contour
Reality Capture System.
QuickTime 720p (2.2 Mbps)
Windows Media 480p (1.9 Mbps)
Windows Media 720p (3.4 Mbps)
Photoreal Prototype Character for OnLive™: Geni4 III
Face captured and tracked by Contour, driving a photoreal face rigged with 150 data points.![]()
QuickTime 720p (2.9 Mbps)
Windows Media 480p (1.2 Mbps)
Windows Media 720p (2.1 Mbps)
Photoreal Facial Animation: Gangster
Face, neck and shoulders capturedand tracked by Contour, driving a
photoreal face rigged with 700
data points with mental ray®
render in Maya®.

Windows Media (1.8 Mbps)
Retargeting Example:
Tekla to David
This example shows capture datafrom a female reporter from IEEE
Spectrum Magazine, Tekla Perry,
being retargeted to drive the
photoreal CG head of a male
character, David.

QuickTime 720p (2.4 Mbps)
Windows Media 480p (2.2 Mbps)
Windows Media 720p (3.0 Mbps)
3D Live-Action Zoetrope
Contour makes possible thefirst live-action 3D Zoetrope,
bringing a physical 3D sculpture
to life.

QuickTime 720p (971 Kbps)
