CONTOUR
Photoreal
- Over 100,000 polygons captured per scene
- Your optimal number of points tracked frame-to-frame, shot-to-shot
- Sub-millimeter precision
- No surface offset
- Tracked 3D geometry
- Synchronizes with SMPTE time-code
- 24-120fps, 2-256 cameras
Production-efficient
- Markerless setup: just apply makeup and go
- No lockdown. Performers move freely within capture volume.
- Retarget motion from any actor onto multiple characters, whether realistic or stylized
- Portable system can be set up at any light-sealed stage, anywhere!
Compatible
- 3D production tools
- Autodesk® Maya®, MotionBuilder® & 3ds Max®
- SOFTIMAGE® | XSI® & Face Robot™
- All Vicon® software
- Applications compatible with OBJ, C3D, Autodesk Point Cache 2 files, meshes, joints or bones
- Game Engines
- Unreal® and others
- Simultaneous marker-based capture
- Vicon MX family of motion capture hardware
Featured
View Flash Presentation
How Mova CONTOUR Works
(Flash 8 required)
View White Paper
Volumetric Cinematography:
The World No Longer Flat
View Demos Page
Steve Perlman introduces Mova CONTOUR Reality Capture
