MOVA® CONTOUR Facial Capture
Photoreal
- Over 100,000 polygons captured per scene
 - Your optimal number of points tracked
 - Sub-millimeter precision
 - No surface offset
 - Consistently tracked 3D geometry frame-to-frame, shot-to-shot
 - Synchronizes with SMPTE time-code
 - 24-120fps, 2-256 cameras
 
Production-efficient
- Markerless setup: just apply makeup and go
 - No lockdown. Performers move freely within capture volume.
 - Retarget motion from any actor onto multiple characters, whether realistic or stylized
 - Portable system can be set up at any light-sealed stage, anywhere!
 
Compatible
- 3D production tools
					
- Autodesk® Maya®, MotionBuilder® & 3ds Max®
 - Applications compatible with OBJ, C3D, Autodesk Point Cache 2 files, meshes, joints or bones
 
 - Game Engines
					
- Unreal® and others
 
 - Simultaneous marker-based capture
 
Featured
MOVA Contour Overview
				Precise, Fast, Flexible
               	Facial Capture
				
Geni4 Facial Animation
				MOVA Contour
                Continuous Capture and
                Retargeting
                
Facial Capture Phases
				Four Phases of
                MOVA Contour Facial Capture
                

